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Posts Tagged ‘android’

Adobe PhoneGap Build!

Adobe PhoneGap Build!

Adobe PhoneGap Build!

Adobe PhoneGap Build! start screen. I zipped the www folder and loaded that. There is a 15MB limit to the file.

Adobe PhoneGap Build!

Adobe PhoneGap Build! loading screen.

Adobe PhoneGap Build!

Adobe PhoneGap Build! app details screen, like title.

Adobe PhoneGap Build!

Adobe PhoneGap Build! the file has loaded.

Adobe PhoneGap Build!

Adobe PhoneGap Build! the various platform files. I need to enter the respective keys for each platform before they can be published.

In the last few days I had a play with the Adobe PhoneGap Build! service.

Very easy to use and publish an app built with HTML5, JQuery and CSS3 for iOS, Android, Blackberry, Symbian and Windows Mobile.

The only caveat so far is the 15MB limit on the file size of the app.

I’ll be playing with this more when I have a  proper app to publish and not just a test app.

So far I like it!

https://build.phonegap.com

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I’ve been setting up for Android development with PhoneGap on my PC work computer.

The instruction I have been follwoing are http://docs.phonegap.com/en/2.5.0/guide_getting-started_android_index.md.html#Getting%20Started%20with%20Android

It’s not a simple plug and play setup, definitely not for the tech-faint hearted.

Following are some screen shots of my journey.

Ended up being about a 2hour process with some good, enjoying challenges that needed to be solved.

Setting up for Android development with PhoneGap

The instructions from the PhoneGap Android Getting Started Guide, (the link is above).

Setting up for Android development with PhoneGap

Adding the JAVA_HOME and ANT_HOME path variables to the system variables in Windows 7. I had to re-boot for the path variables to work.

Setting up for Android development with PhoneGap

Woo hoo! Java and Ant working! Use ‘ant -version’ to test if ANT is working else you’ll get a ‘build.xml file missing’ error message, this is ok for now. I had to download JDK from the Oracle website. I only had JRE installed. I used the JDK version 1.6.0_43.

Setting up for Android development with PhoneGap

Eclipse installed and running with Android Developer Tools plugin installed and also running ok. This install came with the ADK bundle file. No need to install seperately. But the PhoneGap files need to be downloaded, unzipped and saved to a location on your choice. Then you need to use the ‘create’ command from a command line prompt to create the initial PhoneGap project. (Shift-right click on Windows Explorer to open a command prompt already ‘cd’ to that location).

Setting up for Android development with PhoneGap

Running the Android SDK Manager to install the Intel x86 Emulator Accelerator (HAXM).

Setting up for Android development with PhoneGap

Adding an Android virtual device. In this case I have added an HTC Desire which is the current physical test device we have in the team.

Setting up for Android development with PhoneGap

Woo hoo! The Android virtual device is running ok. Took a while to load though, about 60 sec.

Setting up for Android development with PhoneGap

Loading some of the existing project files that are from the team SVN code repository into Eclipse.

Setting up for Android development with PhoneGap

The Android virtual device with the project loaded.

Setting up for Android development with PhoneGap

The project running?

The next steps are,

  • to load all the source files and test compile to emulator and to physical device
  • research on video playback (I’ll need to understand and define the problem first)
  • lower priority, but also setup on my MacBook Air

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Google Android MK802

Google Android MK802

One of my PLANE team colleges, Lorence Issa showed me this Android mini-computer a few weeks back.

How could I not buy this?

I paid less than $AUS150 for the mini-computer, the remote control and postage from Hong Kong.

Some pic below of it plugged it into the TV with the TV dual screen option turned on.

Google Android MK802

Google Android MK802 – with dual screen – PLANE website and live TV

Google Android MK802

Google Android MK802 – with dual screen – Google website and live TV

Google Android MK802

Google Android MK802 – with dual screen – Angry Birds from Google Play and live TV

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Lumiya

Lumiya

Jonesy (a work college) and I played with Lumiya.

I setup the PLANE grid details whilst Jonesy supplied the Android tablet.

It was an ok experience, not the best 3D rendering as expected.

Tablet hardware and software is yet to catch up with what is needed for virtual worlds.

Will keep an eye on this as it progresses.

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**** TOP SECRET ****

Leaked photos of Leornian on iPhone and iPad.

Leornian iPhone mockup

Leornian iPhone

Leornian iPhone mockup

Leornian iPhone

Leornian iPhone mockup

Leornian iPhone

Leornian iPad mockup

Leornian iPad

Leornian iPad mockup

Leornian iPad

Leornian iPad mockup

Leornian iPad

Leornian iPad mockup

Leornian iPad

Glad you made it to the end of the blog post!

These photos are only mock ups. Sorry.

It’s a machinima (video of the game) running on the devices.

But it’s been a good exercise in rapid prototyping and gauging on a high level if they are possibilities.

From this exercise I have learnt,

  • Leornian on a smart phone would need substantial modifications like larger text, larger user interface/larger buttons
  • Both tablet and smart phone versions would need updated touch events instead of mouse click events
  • Both tablet and smart phone versions would need updated navigational controls
  • Both tablet and smart phone mini-games could be reworked to use the device’s available hardware like accelerometer, light input, audio input, vibration, compass and GPS
  • The Unity3D iOS and Android publish Add-Ons would need to be purchased
  • These devices have a large range of screen resolutions and sizes, memory,  CPU power, battery power
  • I’m excited by the possibilities!

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