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Posts Tagged ‘fun’

The ISSA test

ISSA chart

The ISSA chart

Some Friday fun from a few weeks back.

Lorence recently bought a sound meter, an impulse buy he says  : )

We’ve been having some fun using it and it’s one of the newest additions to the our toy cabinet.

We now have the ISSA test – Instant Sound Sensor Assessment test*

* only accurate if conducted by tech people named Lorence

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Tetris!

What to do with an empty white wall (that has grid dots on it) in the office?

Tetris of course. I couldn’t resist.

I measured the grid dots (they are 10cm by 10cm) and cut out some Tetris blocks from coloured paper.

I ruled black lines and cut them out in blocks of 10cm squares to form the shapes.

Tetris

Lorence, Lachlan and Anna 'playing' Tetris.

Tetris

Tetris with an original Nintendo Gameboy playing the Tetris music for inspiration.

Tetris

Tetris with original Nintendo Gameboy

Tetris

The final game layout that is more colour balanced.

 

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Toy and lolly cabinet

Toy and lolly cabinet.

Lorence and I have setup a toy cabinet between our desks.

It has various games, toys and lollies for learning, amusement and inspiration and just plain fun.

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Water pistols!

Water pistols

Two of the various water pistols we have in my household.

What’s a Summer without water pistols?

I had a water pistol session the other day with my daughter Isabella.

We both got very wet but it was a very hot day.

There’s just something fun about shooting water from plastic brightly coloured toy water pumps.

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PLANE interns

It’s cool to be an intern.

You get,

  • to work on real world projects in the industry
  • to add to your portfolio and show reel
  • to meet, work and network with a wide range of experienced professionals
  • to learn on the job and study at the same time mixing theory with practice
  • to usually get incentives like food, drink and other stuff
  • to have fun! (fun = learning)
Beverages

Beverages

Beverages

Beverages

Beverages

Beverages

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We have more award cards!

Hat awards

More inspiring fun phrases.

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What have I created?

I have been playing Infinity Blade and downloaded Infinity Blade II on Thur.

I showed Huong, my wife, Infinity Blade on Fri night and explained to her some of the GBL principles in the game.

She hasn’t stopped playing since Fri night and with Isabella, my daughter, chirping in with advice and talking about her experiences and learnings in this and other games.

In the weekends game play time Huong’s reached level 25 and still hasn’t stopped playing.

While in the meantime I’m missing out on game play time for Infinity Blade II!

Infinity Blade

Swipe to chop...

Infinity Blade

...and slash.

Infinity Blade

Victory! Level up!

Infinity Blade

Hmm... what to level up on. Choices, choices on strength, health, shield, helmet or magic.

Infinity Blade

Ok, buy new weapons as well.

Infinity Blade

Mother and daughter enjoying one of the victory cut scenes.

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Balls of fury!

Ping pong!

Ping pong!

I love ping pong.

I think every workplace should have a proper ping pong table or atleast a ping pong set, (net, paddles, balls).

Just the right amount of casual and physical playtime for a mini break between other tasks.

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Bella's points system

Bella's points system

The points system we use at home with Bella, (miss 11).

A simple system of 1 point = 1$

We negotiate how much each task is worth in points.

Some tasks for instance are like vacuuming and dusting the house, washing the dishes, watering the garden, helping cook dinner.

Working so far.

So far she’s paid off her school excursion, is in the middle of paying off her new Converse shoes and planning to pay off her next school excursion.

Moral: money speaks louder than parents words.

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What a fantastic presentation!

My dot point summary doesn’t do it justice.

The presentation is 177 slides but worth the time going through – really insightful brain food.

Misc notes

  • Gabe Zichermann – Fun is the Future (2010)
  • Margaret Robertson – Can’t Play, Won’t Play (2010)
  • Gameful design and playful design
  • Play (paidia) – Game (ludus)
  • Roger Collins – Man, play and games (1958)
  • Raph Koster – A theory of fun for game design (2005)
  • Fun is learning through interesting challenges
  • Kars Alfrink – A playful stance (2008)
  • Minecraft – generative sandboxes
  • The generalised mischief metric
  • User value and business value
  • Jane McGonigal – Reality is broken (2011)
  • Age, sickness, loss, death. Suffering is not a bug, it’s a feature of life
  • Pema Chodron – When things fall apart (2005)

Games

  • Principle #1 Clear group goals
  • Principle #2 Structured flow of goals
  • Principle #3 “A game is a series of interesting choices” (Sid Meier Game designer, eg Civilisation)
  • Principle #4 Scaffold Challenges
  • Principle #5 Scaffold Complexity
  • Principle #6 Find and support the core challenge
  • Principle #7 Juicy feedback
  • Principle #8 Actionable feedback loops

Play

  • Principle #1 Autonomy
  • Principle #2 Trusted safety space
  • Principle #3 Shared focus and attitude
  • Principle #4 Generative tools/toys

My favourite slide is slide number 174, (screen shot below).

My one key takeaway -> Play more LEGO for fun!

Heros

Heros

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