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Posts Tagged ‘grid’

PLANE virtual world Bootcamp Guidebook

PLANE virtual world Bootcamp Guidebook – A4 and A5 booklet versions

Today I made a A4 print friendly version of the PLANE virtual world Guidebook.

The original guidebook is made as an A5 booklet but it is a rather manually intense process to print, fold and staple together.

It didn’t scale well.

The majority of printers are set up by default to print A4.

Based on user feedback we also found that a lot of users like to have a printed versions of the guidebook handy whilst they completed the steps in the instructions.

PLANE virtual world Bootcamp Guidebook

PLANE virtual world Bootcamp Guidebook – A4 print friendly version

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Some of my experiences in migrating our OpenSim grid from our test to the production box.

  • our test box environment is hosted internally on a Windows Server 2008 R2 SP1, 64bit, dual core Xeon 2.6GHz, 4GB RAM
  • our production environment is hosted by Reaction Grid
  • OAR files of the region have been made and backed up daily
  • admin and ‘Stanley Yip’ accounts have been setup on the respective servers
  • there are approximately 2050 prims on the region
  • there are 3 NPCs (non-player characters) in the Bootcamp region
The process Lorence and I followed to go from testbox to prod include,
  • testbox: separately login to testbox as each NPC to transfer their assets (shape and textures)
  • testbox: transfer the assets to the admin avatar
  • testbox: login as the admin avatar and create a prim to contain the assets and put this prim on the region
  • testbox: save an OAR file of the region, (the NPC assets are now on the region and in the OAR file)
  • prod: load the OAR file to the production box
  • prod: login as the admin on the prod box then run the scripts to
    • create NPC
    • save NPC appearance
    • remove the NPC
    • copy the UUID to the NPC persistance prim
    • reset the scripts so the NPC avatar regenerates itself
Having the NPCs meant we had to run these extra steps.
There is most likely a better way to do this but being short on time I went the brute force approach which worked but was not elegant.

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OpenSim architecture

OpenSim architecture

We are using a ‘Robust.exe’ architecture for our OpenSim installation.

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The PLANE grid

The PLANE grid

The PLANE grid is taking shape!

The following regions have now been setup.

PLANE Level 1 – Bootcamp
PLANE Level 2
PLANE Level 3
PLANE Level 4
PLANE Level 5

And also 3 ‘hidden’ islands,

The PLANE grid

The PLANE grid

PLANE Labs (for experimental stuff like testing scripts)
PLANE demo (the demo region eg like for the PLAG meeting)
PLANE OpenVCE (for testing eg like the recent bandwidth testing at Chatswood HS)

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