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Posts Tagged ‘imprudence’

SpotOn3D

SpotOn3D plugin

SpotOn3D plugin installing

I started playing with SpotOn3D the other day.

It’s a browser based virtual world experience.

You need to install the SpotOn3D plugin.

SpotOn3D Hippo Imprudence

SpotOn3D Hippo Imprudence side by side, one Hippo instance in the browser and the other instance Imprudence desktop logged in with 2 different avatars on PLANE Bootcamp island

Looks like it’s also using an IFrame to make it an even more seemless experience from browser to viewer.

SpotOn3D in world

SpotOn3D in world

Went in world and meet one of the residents Teresea Harrington.

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Rouge prim

Rouge prim

Rouge prim

Rouge prim

Rouge prim

Rouge prim

I finally hunted down the rogue runaway prim from a few weeks back.

This was a bounty that was worth the effort.

I think it was causing a lot of the physics engine issues we’ve been having.

It was a cube prim set to Physical and every time the island was loaded the prim would fall through the ground and continue to roll into the ocean and keep falling into negative terrain as far as you could see on the virtual world Map.

You would be able to see and track it on the Mini-Map but not be able to select it.

To hunt it down I only had a small window to get to the location it started at, (I used a Landmark), then face the correct way and make sure the Build menu was active and on the Selection Tool then quickly draw a window around the falling prim, all whilst under water.

I had a weird back to the future causality moment as I inspected the properties of the prim and saw I was the creator of it.

I had forgotten that I originally made it a few weeks back to test and optimise the island (and in doing so kick started this timeline of events).

Whoa.

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Imprudence debug tools

Imprudence debug tools

Imprudence debug tools

Imprudence debug tools

Imprudence debug tools

Imprudence debug tools

For the last 2 weeks I’ve been focused on optimising our PLANE virtual world Bootcamp and Coach Away Islands.

I’ve been using the Imprudence debug tools such as in the Advanced and Admin menus,

  • Advanced -> Debug console
  • Advanced -> View -> then showing Bounding Boxes
  • Admin -> take ownership of objects
  • Region/Estate… -> Debug -> Top Colliders
  • Region/Estate… -> Debug -> Top Scripts
  • About Land -> Objects -> and then showing owners
  • View Beacons -> to show and find physical objects, scripts
  • Lag Meter
  • Statistics window

The end result we have a very lean Bootcamp (3951 objects) and a reasonable Coach Away Island (5725 objects).

They are now quite performant, less than 300ms ping times and consistent frame rates in the 20fps levels.

Still some work to do to make it even more smoother and then to also put it through its paces with load testing.

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Initial hardware

Initial hardware for the interns until the desktop computers arrive.

Initial hardware

Initial Internet access and OpenSim access until the ADSL line is operational.

A small delay with our hardware purchase meant some quick thinking and agility.

We’ve setup 4 DER laptops as a temporary solution for the interns to use.

Our ADSL line is also still being setup so we’ll be using the Telstra pocket wifi for now.

We’ll also initially use SimOnAStick to access OpenSim via Imprudence until our OpenSim dev server is setup.

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In Photoshop I used a combination of the brush tool and the eraser tool to add and delete black and white areas.

I used a large, soft brush (between 40% and 60%) with minimal hardness, (about 5%).

Exported the image as a 16 bit grayscale PNG then used the load terrain OpenSim server command to load the terrain.

For more fine grained terra forming I plane to use the standard terrain build functions in the Imprudence client.

PLANE bootcamp island terrain png file

PLANE bootcamp island terrain png file in Photoshop

PLANE bootcamp island terrain rendered

PLANE bootcamp island terrain rendered in the Imprudence client

 

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Broken avatar

Broken avatar

After a day of debugging this one I have found a solution.

Login to the region with an avatar that is working fine.

On another computer login to the region with the ‘broken’ avatar.

Using the working avatar right click on top of the broken avatar to show the pie menu and click on ‘Send IM’.

Drag and drop from your inventory the shape, skin, eyes and hair to the window that popped up from the broken avatar.

The cloud will now disappear from the broken avatar and be a clone of the working avatar.

Now you can customise the avatar as usual.

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