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Posts Tagged ‘lsl’

A paper prototype of the virtual world Mystery Box and PLANE flag.

Made with colour paper, some sticky tape, LEGO, print out iron-on transfer and some spare cloth.

So what’s in the box?

Mystery box

The Mystery Box

Mystery box

Mystery Box opened!

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This afternoon I’ve been trying to parse XML in OpenSim.

There are some examples out there but no native XPath, XML objects or function libraries that I know of like in Flash ActionScript that I am use to.

My aim is to use http to call a live weather service API and return basic data, (temperature, icon, forecast, time).

Will keep researching…

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Week 2 knowledge so far,

  • OSSL is a super set of LSL!
  • Following is a list of useful links that will continue to grow…

Code snippets

osTeleportAgent()
osSetDynamicTextureURL()
osParseJSON()
OpenSim blogroll
Sim On A Stick
Virtual World games
Software tools (Blender 3D, Sloode)

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A good list of games here,

http://thoughtfulmonkey.com/slgameslist/

http://lucius-games.blogspot.com/2010/11/first-opensim-project.html

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Some of the LSL things I have been looking at,

  • Properties of avatar -> llDetectedKey()
  • Properties of an agent -> llGetOwner()
  • LSLEditor -> offline editor
  • Grid stats http://jokaydia.metaverseworlds.com:9000/SStats/
  • a summary of some of the programming limitations of LSL when compared to other programming languages and programming concepts eg 65k limit per script -> more details from this article http://xahlee.org/sl/ls-prob.html
  • Use of other prigramming language sin OpenSim -> C# is ‘experimental and unstable’ -> feature matrix from OpenSim website, http://opensimulator.org/wiki/Feature_Matrix
  • Sim On A Stick -> installed and using on my computer -> can we import and configure?

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