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Posts Tagged ‘timeline’

Rouge prim

Rouge prim

Rouge prim

Rouge prim

Rouge prim

Rouge prim

I finally hunted down the rogue runaway prim from a few weeks back.

This was a bounty that was worth the effort.

I think it was causing a lot of the physics engine issues we’ve been having.

It was a cube prim set to Physical and every time the island was loaded the prim would fall through the ground and continue to roll into the ocean and keep falling into negative terrain as far as you could see on the virtual world Map.

You would be able to see and track it on the Mini-Map but not be able to select it.

To hunt it down I only had a small window to get to the location it started at, (I used a Landmark), then face the correct way and make sure the Build menu was active and on the Selection Tool then quickly draw a window around the falling prim, all whilst under water.

I had a weird back to the future causality moment as I inspected the properties of the prim and saw I was the creator of it.

I had forgotten that I originally made it a few weeks back to test and optimise the island (and in doing so kick started this timeline of events).

Whoa.

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Wall space

Wall space

Wall space.

One of the walls in our office.

This plain looking wall has so much potential.

Lorence has a brilliant idea to use this for displaying the PLANE project timeline.

Those grid dots could also be used to make some sort of AR (augmented reality) or QR code type of app…

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