Posts Tagged ‘virtual’

Augmented Virtual Worlds

Augmented Virtual Worlds

Augmented Virtual Worlds

Augmented Virtual Worlds

Today we setup a projector that shined through a glass wall.

The glass wall was used as a scratch pad with the coloured non-permanent marker pens.

A quick and easy way to augment brainstorming notes on top of the digital projection.

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We received a postcard and some photos over the weekend from one of our PLANE virtual world avatars currently constructing the PLANE virtual world Bootcamp. Looks like he’s having fun and we’ll hear more from him again.

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Unity3D and Jibe

Unity3D logo

Unity3D logo

We’re looking at the positives and negatives of using Unity3D and Jibe versus OpenSim/Imprudence.

The Jibe road map is here http://reactiongrid.blogspot.com/2011/06/jibe-roadmap.html

A good site to learn the nuts and bolts of Unity3D http://learnunity3d.com/

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An energy charged day today.

Lost of ideas and tasks completed.

  • Had a conference call to an US company about 3D virtual worlds design and development
  • Had a chunky meeting about out PLANE Virtual Worlds GBL missions design
  • Had a good catch up meeting about out PLANE Virtual Worlds Bootcamp
  • Downloaded the Phoenix Firestorm client to test
  • And yesterday talked to the developers of SLOODLE
I’m still on a buzz- like drinking 2 double shot coffees but in this case without the caffeine!

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Virtual worlds are made up of grids -> eg OpenSim virtual world, Second Life virtual world

A grid hosts 1 virtual world -> eg the PLANE grid

Grids can have one or more estates, an estate is a group of regions -> eg the PLANE estate

A region is a 256m x 256m island of land -> eg the PLANE Bootcamp, PLANE Labs regions

A region can be sub divided into parcels of land -> the smallest being 4m x 4m.

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Installing OpenSim

This morning a colleague of mine, Lorence and I installed OpenSim on a new computer server, (Intel Core 2, 4GB RAM).

The settings we had to configure in the .ini files were,

OpenSim.ini -> configure to be grid instead of standalone
Robust.ini -> update with the new SQL DB connection string
GridInfo services -> updated with the new IP address of the server
Grid.ini -> update the
GridCommon.ini -> update with the new SQL DB connection string
Regions.ini -> update the internal and external IP addresses

We also imported an .oar archive from the old box, setup 13 user accounts and made the grid externally available.

It took about an hour all up to setup.

One of the remaining questions is why only the 64 bit robust.exe will work, (the server is 64 bit), OpenSim32.exe runs ok.

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Pocket Metaverse

I had a play of this app.

The overall end user experience is a flat and very limited subset of the desktop version of 3D virtual worlds.

You can real time chat, IM, receive news items and see your friends that are online.

What would be cool would be being able to do things like move your avatar using the app and it is reflected in real time on the server to update your settings.

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