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Posts Tagged ‘vw’

Lumiya

Lumiya

Jonesy (a work college) and I played with Lumiya.

I setup the PLANE grid details whilst Jonesy supplied the Android tablet.

It was an ok experience, not the best 3D rendering as expected.

Tablet hardware and software is yet to catch up with what is needed for virtual worlds.

Will keep an eye on this as it progresses.

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I was looking at the Imprudence preferences and noticed a joystick option.

It was the excuse I was looking for to get a Logitech gamepad.

Now to play!

Logitech gamepad

Logitech gamepad

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SpotOn3D

SpotOn3D plugin

SpotOn3D plugin installing

I started playing with SpotOn3D the other day.

It’s a browser based virtual world experience.

You need to install the SpotOn3D plugin.

SpotOn3D Hippo Imprudence

SpotOn3D Hippo Imprudence side by side, one Hippo instance in the browser and the other instance Imprudence desktop logged in with 2 different avatars on PLANE Bootcamp island

Looks like it’s also using an IFrame to make it an even more seemless experience from browser to viewer.

SpotOn3D in world

SpotOn3D in world

Went in world and meet one of the residents Teresea Harrington.

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Load testing

Load testing

Some recent load testing I conducted with some work colleagues on our PLANE OpenSim grid.

The test plan we ran with was,

  1. move large prim (to do with the Bootcamp Level 1 facilitated event)
  2. multiple change avatar appearance test
  3. walk around and hit random physical prims
  4. royal rumble avatar crash test
  5. mass teleport test

Setup configurations

  • before the tests we restarted the grid (Robus.texe and OpenSim32Launch.exe)
  • before the tests we took the dev islands offline
  • we had 24 concurrent avatars in-world to do the test
  • we (Helen and I) monitored the server CPU and memory usage using the Task Manager

Our results we not unexpected and confirmed some of our theories.

  • the server CPU takes a big hit when avatars are colliding, this is the OpenSim physics engine doing the calculations needed for realistic physics
  •  teleporting is a very, very high costing CPU operation, so high that it crashed the grid, the OpenSim32Launch.exe thread crashed

The next steps are to look at optimisation and scalability techniques, methods, processes and tweaks to address these concerns.

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PLANE virtual world Bootcamp Guidebook

PLANE virtual world Bootcamp Guidebook – A4 and A5 booklet versions

Today I made a A4 print friendly version of the PLANE virtual world Guidebook.

The original guidebook is made as an A5 booklet but it is a rather manually intense process to print, fold and staple together.

It didn’t scale well.

The majority of printers are set up by default to print A4.

Based on user feedback we also found that a lot of users like to have a printed versions of the guidebook handy whilst they completed the steps in the instructions.

PLANE virtual world Bootcamp Guidebook

PLANE virtual world Bootcamp Guidebook – A4 print friendly version

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Bootcamp v0.1

It getting there!

Bootcamp v0.1

Bootcamp v0.1

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As I build the bootcamp virtual worlds I’m realising that I it’d be handy to have the skills and knowledge in town planning, landscape design and other such skills.

My challenge is to find and use these skills and knowledge.

Inspiration comes from the internal and the external physical environment.

So the physical influences the virtual and vice versa…. the yin and yang of virtual and physical worlds.

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